Some zones have different phased versions that can be accessed by Zidormi. The exterior open world of World of Warcraft currently consists of 11 multi-zone continents and worlds: Argus, the Broken Isles, Draenor, the Eastern Kingdoms, Kalimdor, Kul Tiras, Northrend, Outland, Pandaria, the Shadowlands, and Zandalar, and a number of single-zone areas: Deepholm, Helheim, Molten Front, and Nazjatar. Zones in World of Warcraft For a graphical list, see Zones by level. Various editions of World of Warcraft Guide also described regions major tracts of land within Kalimdor ( Northern, Central, and Southern) or the Eastern Kingdoms ( Lordaeron, Khaz Modan, etc.) and divided these regions into a varying amount of zones. Furthermore, lore regions and in-game zones do not always match up (what may be a region in lore may be reduced to a subzone in-game, or some subregions may become their own zones). However, the community has practically adopted the term 'zone' for any reference to the game itself. In lore, novels, the RPG, the official web site, a zone is usually referred to as a region. For example, the zone of Dun Morogh contains the subzone of Coldridge Valley, the city Ironforge, the town Kharanos, and the instance Gnomeregan. They may contain subzones, cities, towns, villages, or instances. These areas have borders much like a state or country, and though invisible, they define areas. Zones are areas of the map with designated themes, mobs, and scenery.
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